Selected Tile
SelectedTile is a static reference just like Orion so you can always get it. You can reassign this reference by targeting something.
Command Format
NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
String SelectedTile.Serial();
Returns serial of selected tile ( if it's an in-game item, not land art ).
String SelectedTile.Graphic();
Returns graphic id/type of selected tile.
String SelectedTile.Color();
Returns color of selected tile.
int SelectedTile.X();
Returns x coordinate value of selected tile.
int SelectedTile.Y();
Returns y coordinate value of selected tile.
int SelectedTile.Z();
Returns z coordinate value of selected tile.
String SelectedTile.LandGraphic();
Returns graphics id/type of land art of selected tile.
int SelectedTile.LandX();
Returns land x coordinate ( will be same as SelectedTile.X() )
int SelectedTile.LandY();
Returns land y coordinate ( will be same as SelectedTile.Y() )
int SelectedTile.LandZ();
Returns land z coordinate ( CAN BE different from SelectedTile.Z() )
bool SelectedTile.IsLandTile();
Returns true if this is a land tile.
bool SelectedTile.IsStaticTile();
Returns true if this is a static/multi tile.
bool SelectedTile.IsGameObject();
Returns true if this is a game object.