Collections
Command Format
NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
void Orion.AddType('typeName', ['typeValue'=targetRequest]);
Add type or select type (if typeValue isn't suggested).
void Orion.RemoveType('typeName');
Delete type.
void Orion.AddObject('objectName', ['objectValue'=targetRequest]);
Add object or select object (if objectValue isn't suggested)
void Orion.RemoveObject('objectName');
Delete object.
void Orion.AddFindList(['listName'=targetRequest], ['graphic', 'color'], ['comment']);
Add object properties or select to add object properties to Find list.
listName
- list name. If not suggested - target selection appears to add properties to the currently selected element from the list(on the list tab), without auto-save.graphic
- object type.color
- object color.comment
- a comment, which will be displayed in the list.
void Orion.ClearFindList('listName');
Delete search list with all it's content.
- listName - list name.
void Orion.AddIgnoreListObject(['listName'=targetRequest], ['serial'], ['comment']);
Add object to ignore list.
listName
- list name.serial
- serial of the object..comment
- a comment, which will be displayed in the list.
void Orion.AddIgnoreList(['listName'=targetRequest], ['graphic', 'color'], ['comment']);
Add object properties or target selection appears to add object properties to the ignore list.
listName
- list name. If not suggested - target selection appears to add properties to the currently selected element from the list(on the list tab), without auto-savegraphic
- Тип объекта.color
- object color.comment
- a comment, which will be displayed in the list.
void Orion.ClearIgnoreList('listName');
Delete search list with all it's content.
listName
- list name.
StringList Orion.GetFriendList();
Return string list with friends id's.
StringList Orion.GetEnemyList();
Return string list with enemies id's.
void Orion.AddFriend('friendName', ['serial'=targetRequest]);
Add a friend or select one to add by a target if there's no 'serial' argument.
void Orion.RemoveFriend('friendName');
Remove a friend from friends list.
void Orion.ClearFriendList();
Clear friends list.
void Orion.AddEnemy('enemyName', ['serial'=targetRequest]);
Add an enemy or select one to add by a target if there's no 'serial' argument.
void Orion.RemoveEnemy('enemyName');
Remove an enemy from enemies list.
void Orion.ClearEnemyList();
Clear enemies list.
void Orion.SetGlobal(name, value);
Set a global variable. Value data type is always a string.
String Orion.GetGlobal(name);
Retrieve value ( string data type ) of a global variable
Returns value of the variable or an empty string is no variable is found with such name.
void Orion.ClearGlobals();
Clear global variables list.