Client - Options tab 2
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Debug options
output debugging information to the window.-
No debug
Don't display information about debugging. -
FPS only
Display only the number FPS; -
Debugging
Show debugging information (fps count, scale , loaded object amount, etc...).
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FPS rate
Desired fps count (Actual may differ from the one indicated here under heavy loads and / or at a slow video card). -
Reduce FPS when UO window is inactive
Cut the FPS do predefined number if the window is inactive. -
Standard characters animation delay
Standard delay between changing frames of living being animations. -
Standard items animation delay
The standard delay between changing frames of animated objects. -
Use scaling in game window
use scaling of game window (test version). -
Remove object's text with alpha-blending
text deleting with alpha blending (smooth text removal). -
Draw characters status mode
show character status in the world:-
No draw
- do not show; -
Above character (Text)
- Show above character (displayed with text); -
Under character (Line)
- Show under character (gump with hp line).
Draw characters status condition - conditions for character status display:
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Always
- always display; -
HP <> MaxHP
- Display only if hp is not equal to max.(more or less); -
HP lower %
- hp is lower of displayed % of max.
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Change trees to stumps
- trees will be replaced with stumps; -
Marking cave tiles
- caved tiles; -
Hide vegetation
- hide vegetation; -
No fields animation
- inanimate fields; -
Lock gumps moving
- Ability to block accidental closing or moving of certain types of gump. When the option is on and Ctrl + Alt is pressed, locks appear on the available gumps. Green - gump not locked, red - blocked; -
Chat need press 'Enter' to activate it
- For chat activation press enter; -
Hidden characters display mode
- display mode of hidden characters:
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Original
- without changes; -
With alpha-blending, alpha
- uses alpha-blending, value is configurable; -
With spectral color
- uses spectral color; -
With special spectral color
- uses special spectral color;
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Change hidden characters mode only for your person
- changes hidden characters only for yourself; -
Transparent spell icons, alpha
- use transparency for cast icons. level is configurable; -
Old style maximized statusbar
- in new client maximied statusbar is shown from old client gump; -
Original party statusbar gump
- replace party statusgroup to basic; -
Colorize characters by stat
e - colorize characters based on state (poisoned, paralyzed); -
Change animated fields to tiles
- change fields to tiles; -
Add paperdoll slots
- add slots to paperdoll for small things;
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Scale images in slots
- scale objects on paperdoll (test version);
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Remove statusbars without objects
- remove statusbar,whose objects cannot be seen -
Show console entry mode under game window
- console entry mode under game window; -
Draw aura under characters mode
-draw aura under character:
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Never
- never show; -
Only in war mode
- show only if war mode is on -
Always
- always show.
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Draw aura only if Ctrl pressed
- draw aura if Ctrl is pressed; -
Screenshots format
- screen format:
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BMP
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PNG
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TIFF
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JPEG
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Remove or new draw objects displaying with use blending
- smoothly remove/draw world objects/statics with alpha-blending use. -
Draw helmets on shroud in the world
- draw helmet about shroud in the world; -
Draw world map before all gumps
- draw world map for all gumps; -
No draw roofs
- without roof draws.