Equipment

A group of commands to work with clothes and dress/undress.

Table of equipment layers:

1 - RightHand 7 - Gloves 13 - InnerTorso 19 - Arms 25 - Mount
2 - LeftHand 8 - Ring 14 - Bracelet 20 - Cloak 26 - Buy
3 - Shoes 9 - Talisman 15 - Face 21 - Backpack 27 - Resale
4 - Pants 10 - Necklace 16 - Beard 22 - Robe 28 - Sell
5 - Shirt 11 - Hair 17 - MidTorso 23 - Eggs 29 - Bank
6 - Helmet 12 - Waist 18 - Earrings 24 - Legs

Command Format

NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);



void Orion.SetDressBag(['serial'=targetRequest]);

Change the serial of bag for clothes on "serial".

Request target to be aimed at the desired object, if parameters were not specified.



void Orion.UnsetDressBag();

Reset the serial of bag.



void Orion.SetArm('setName');

Set the weapon/shield.



void Orion.UnsetArm('setName');

Clear setName.



void Orion.SetDress('setName');

Set the clothes in the 'setName' (except weapons and shields).



void Orion.UnsetDress('setName');

Clear setName.



void Orion.Arm('setName');

Dress setName.

Before dressing, if the option of safe dressing is turned on, removes all clothes in layers 1/2 (left and right hand) and then the rest.



void Orion.Disarm();

Disarm your weapon/shield.



void Orion.Dress('setName');

Dress setName.

Before dressing, if the option of safe dressing is turned on, removes all clothes in layers 1/2 (left and right hand) and then the rest.



void Orion.Undress();

Take off all but the weapons and shields.



void Orion.Unequip('layerName');

Remove the object from the specified layer.



void Orion.Equip('serial');

Dress the specified item.



void Orion.EquipT('graphic', ['color'=0xFFFF]);

Find the item in the character backpack/sub-packs and bags with the type "graphic" and "color" (if required) and dress them.