Equipment
A group of commands to work with clothes and dress/undress.
Table of equipment layers:
1 - RightHand | 7 - Gloves | 13 - InnerTorso | 19 - Arms | 25 - Mount |
2 - LeftHand | 8 - Ring | 14 - Bracelet | 20 - Cloak | 26 - Buy |
3 - Shoes | 9 - Talisman | 15 - Face | 21 - Backpack | 27 - Resale |
4 - Pants | 10 - Necklace | 16 - Beard | 22 - Robe | 28 - Sell |
5 - Shirt | 11 - Hair | 17 - MidTorso | 23 - Eggs | 29 - Bank |
6 - Helmet | 12 - Waist | 18 - Earrings | 24 - Legs |
Command Format
NameSpace.name(requiredParameters, [optionalParameters=defaultValue]);
void Orion.SetDressBag(['serial'=targetRequest]);
Change the serial of bag for clothes on "serial".
Request target to be aimed at the desired object, if parameters were not specified.
void Orion.UnsetDressBag();
Reset the serial of bag.
void Orion.SetArm('setName');
Set the weapon/shield.
void Orion.UnsetArm('setName');
Clear setName.
void Orion.SetDress('setName');
Set the clothes in the 'setName' (except weapons and shields).
void Orion.UnsetDress('setName');
Clear setName.
void Orion.Arm('setName');
Dress setName.
Before dressing, if the option of safe dressing is turned on, removes all clothes in layers 1/2 (left and right hand) and then the rest.
void Orion.Disarm();
Disarm your weapon/shield.
void Orion.Dress('setName');
Dress setName.
Before dressing, if the option of safe dressing is turned on, removes all clothes in layers 1/2 (left and right hand) and then the rest.
void Orion.Undress();
Take off all but the weapons and shields.
void Orion.Unequip('layerName');
Remove the object from the specified layer.
void Orion.Equip('serial');
Dress the specified item.
void Orion.EquipT('graphic', ['color'=0xFFFF]);
Find the item in the character backpack/sub-packs and bags with the type "graphic" and "color" (if required) and dress them.